Creative Bloq on MSN
From EA to Krafton, why game studios are scrambling to master AI
The upside of more for less, or even the same for less, isn’t something game studios and publishers can’t turn down. Take-Two ...
In a new panel at the Paley International Council Summit, Phil Spencer sat down with Double Fine Studio Head Tim Schafer to ...
That's according to Meghan Morgan Juinio, a producer who worked at Santa Monica Studio for 10 years on the God of War series.
Layoffs have been rife in the video game space for a good couple of years or so, and sadly this is the latest major example. This year, varying degrees of layoffs have hit EA, Xbox, People Can Fly, ...
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