The upside of more for less, or even the same for less, isn’t something game studios and publishers can’t turn down. Take-Two ...
In a new panel at the Paley International Council Summit, Phil Spencer sat down with Double Fine Studio Head Tim Schafer to ...
That's according to Meghan Morgan Juinio, a producer who worked at Santa Monica Studio for 10 years on the God of War series.
Layoffs have been rife in the video game space for a good couple of years or so, and sadly this is the latest major example. This year, varying degrees of layoffs have hit EA, Xbox, People Can Fly, ...