
Explosion | Documentation - Roblox Creator Hub
An Explosion applies force to BaseParts within the explosion's BlastRadius. This force breaks JointInstances and WeldConstraints between parts and kills Humanoid characters not …
Explosion | Roblox Wiki | Fandom
Explosion is a particle class, used in creating the visual effect of explosion on Roblox. This can be used as a purely graphical effect, or can be made to damage objects.
How to make custom explosion in your Roblox game [ROBLOX …
How to make custom explosion in your Roblox game [ROBLOX STUDIO] Laksonex 73 subscribers Subscribe
Advanced Particle Explosion System for Roblox - GitHub
Aug 20, 2025 · A professional-grade particle explosion system for Roblox featuring advanced mathematical applications, modular architecture, GPU instancing, and comprehensive …
Explosion.ExplosionType | Documentation - Roblox Creator Hub
This code sample includes an example of how the Explosion.ExplosionType property can be used to stop Explosions from damaging terrain. It is recommended to set the ExplosionType to …
Explosion | Roblox API Reference
Humanoids are killed by explosions, as the explosion breaks the character Model neck joint. Parenting a ForceField to a model will protect all of its children from the explosion kill effect.
Explosion.BlastRadius | Documentation - Roblox Creator Hub
Code Samples This code sample includes a brief snippet that creates a large explosion in the game at 0, 10, 0.
RBX.lua.Explosion (Object) - Legacy Roblox Wiki
The Explosion object is an object that causes other things to fly away from it's center, detaching any connections made by surface types. It works like a regular explosion, having a blast …
Explosion.BlastPressure | Documentation - Roblox Creator Hub
Setting BlastPressure to 0 eliminates the effect of the explosion and is useful when developers want to program their own custom behavior for explosions using the Explosion.Hit event. This …
Explosion (Tutorial) - Legacy Roblox Wiki - realjame
It is an enum and allows us to set whether we want our explosion to create only craters, only debris, or both. By debris, here, I mean making parts explode, and by craters, I mean making …